Spellsword

PRIMARY Axe, Long Blade, Blunt Weapon 1.5x Intelligence in Spell Points
No Plate
No Tower Shield
MAJOR Destruction, Illusion, Alteration
MINOR Restoration, Thaumaturgy, Mysticism, Short Blade, Hand-to-Hand, Archery
MAX HP/LVL: 12 Increased: STR, WIL, AGI(?)
Decreased: SPD, PER
Starting Spells: Shock, Slowfall, Chameleon

The Spellsword is a very viable class at the beginning of the game.  High weapon skills provide survivability in combat, but will hamper character development in comparison the a straight mage.  Having all six schools of magic as Major and Minor skills will make for quick advancement if time is taken to develop the skills.  The plate armor restriction will make the Spellsword rely on magical protections, but the 1.5x for spell points means the character will either need to find/make items or rest frequently.