Thieves Guild: Guildmaster
You've pretty much seen the last of Corvus Umbranox unless you want to go visit him in Anvil. You're now the Guildmaster and there are a few perks that go with the job.
- You now have a guildhall, including your very own room. Go to the Garden of Dareloth and you'll find a door where there wasn't one before. The front of the building is still boarded up.
- Fathis Ules will show up periodically so you don't have to go hunting down fences anymore. Of course with his ungodly Mercantile skill, you'll get more money if you do go look up the other fences.
- The guildhall is always manned (probably a good starting point for adventurous modders since there isn't anything for the guildmaster to actually do). Armand Christophe will be there during the afternoons and evenings. Others will show up periodically.
- You have the Cowl of Nocturnal (and the Boots of Springheel Jak if you didn't use them up in your getaway)