Dedicated to study and learning, the Mages Guild is the Imperial faction that oversees the training and use of magic in Vvardenfell. This does not sit well with the sorcerous House Telvanni, so you will often find the two at odds with each other. You can join both if that suits your fancy.
Members of factions receive different types of welcomes from members of other factions, depending on how they get along. The formula is (Faction Reaction * 5)*(0.5 +(Faction Rank *0.5)). In plain terms, this means that as you attain higher ranks in your faction, people with negative modifiers will like you less and people with positive modifiers will like you more. This does not mean that everyone will start attacking you on sight, nor does it mean that they are going to fall all over themselves to be helpful. It does, however, modify their initial disposition toward you. This initial disposition will be further modified by your Personality, your overall reputation, your Criminal Status, whether or not you are Diseased, what kinds of favors you have done for the faction you're dealing with, etc. The other person may wind up liking you a lot or not liking you at all, but your faction and rank can impose a serious modifier.
Reactions to Other Factions | ||||||
---|---|---|---|---|---|---|
Hated Enemy (-3) |
Enemy (-2) |
Hostile (-1) |
Indifferent (0) |
Friendly (+1) |
Ally (+2) |
Beloved Ally (+3) |
House Telvanni | Temple Ashlanders Camonna Tong Vampires |
House Redoran House Hlaalu Fighters Guild Imperial Legion Thieves Guild |
Morag Tong | Imperial Cult | Mages Guild |
Advancement within the Mages Guild will depend upon your skill level in three of the following skills:
Mages Guild rank structure:
Rank | Intelligence | Willpower | One required Skill at | Two other required Skills at | Minimum Faction Reputation |
---|---|---|---|---|---|
1 - Associate | 30 | 30 | 0 | 0 | 0 |
2 - Apprentice | 30 | 30 | 10 | 0 | 5 |
3 - Journeyman | 30 | 30 | 20 | 0 | 10 |
4 - Evoker | 30 | 30 | 30 | 5 | 20 |
5 - Conjurer | 30 | 30 | 40 | 10 | 30 |
6 - Magician | 31 | 31 | 50 | 15 | 45 |
7 - Warlock | 32 | 32 | 60 | 20 | 60 |
8 - Wizard | 33 | 33 | 70 | 25 | 80 |
9 - Master Wizard | 34 | 34 | 80 | 30 | 100 |
10 - Arch-Mage | 35 | 35 | 90 | 35 | 125 |
Of course, these promotions don't come just based on your skills. You must perform quests to gain reputation and rank within the Mages Guild. You will typically receive 5 points of reputation for each successfully completed quest. Just ask about "duties" to anyone who has it in their conversation threads. Some of the Mages Guild quest givers do not want to talk to low-ranking members, so you should start with Ajira. The others can be done in no particular order:
Typically, each rank requires two or three successfully completed quests in addition to the minimum stat and skills requirements.
You'll need to pay 200 gold in guild dues to be promoted to Rank 4 and you'll need to either purchase (5000 gold) or retrieve a Wizard's Staff in order to be promoted to Rank 8.
Each Mages Guildhall (except Caldera) has an Equipment Chest that you are welcome to use. The chest usually contains a couple of useless books, some Lesser Soul Gems, three somewhat useful scrolls and a couple of potions. You can take whatever you want from the chests, but it will take a few months (four, if the help file in the Construction Set can be believed) before it will restock.
Trebonius only has two quests:
Oh, and if you're ever expelled from the Mages Guild, you're told to go talk to Trebonius to make amends. The only problem is that he never seems to get around to it. The moral of the story? Don't do anything to get yourself expelled.