"Most mages claim to study magic for its intellectual rewards, but they also often profit from its practical applications. Varying widely in temperament and motivation, mages share but one thing in common: an avid love of spellcasting." (Morrowind player's manual)

No armor skills, only one weapon skill and no thieving skills. What can you say? This is a spell caster and should be played as such. A good variety of starting spells, including healing and the "Help me, Mr. Wizard!" Intervention spells.

Specialization Magic
Favored Attributes Intelligence, Willpower
Major Skills Mysticism, Destruction, Alteration, Illusion, Restoration
Minor Skills Enchant, Alchemy, Unarmored, Short Blade, Conjuration
Starting Spells Hearth Heal (20-80 pts)
Shield (5 pts for 30 seconds)
Water Walking (60 seconds)
Fire Bite (Fire Damage 15-30 pts on Touch)
Chameleon (10% for 30 seconds)
Sanctuary (10 pts for 30 seconds)
Almsivi Intervention (teleport to nearest Temple)
Divine Intervention (teleport to nearest Imperial Shrine)
Detect Creature (detect animal within 50-150 feet for 5 seconds)

Combat none
Magic Mysticism, Destruction, Alteration, Illusion, Restoration, Enchant, Alchemy, Unarmored, Conjuration
Stealth Short Blade

Intelligence Conjuration, Enchant, Alchemy
Willpower Destruction, Alteration, Mysticism, Restoration
Speed Unarmored, Short Blade
Personality Illusion