Knight
"Of noble birth, or distinguished in battle or tourney, knights are civilized
warriors, schooled in letters and courtesy, and governed by the code of
chivalry. In addition to the arts of war, knights study the lore of healing and
enchantment." (Morrowind player's manual)
A bit more well-rounded than many of the other Combat classes, though there
is nothing that will give bonuses to Speed. Enchant is a very tricky skill to
use and usually requires a full soul gem. But your Mysticism skill will usually
start at 5, so don't be expecting to fill too many of them. Additionally, all
serious thieving skills are also going to start around 5. Of course, no true
knight would ever stoop to sneaking by anything.
Specialization |
Combat |
Favored Attributes |
Strength, Personality |
Major Skills |
Long Blade, Axe, Speechcraft, Heavy Armor, Block |
Minor Skills |
Restoration, Mercantile, Medium Armor, Enchant, Armorer |
Starting Spells |
none |
Combat |
Long Blade, Axe, Heavy Armor, Block, Medium Armor, Armorer |
Magic |
Restoration, Enchant |
Stealth |
Speechcraft, Mercantile |
Strength |
Long Blade, Axe, Armorer |
Intelligence |
Enchant |
Willpower |
Restoration |
Agility |
Block |
Speed |
|
Endurance |
Heavy Armor, Medium Armor |
Personality |
Speechcraft, Mercantile |
Luck |
|