"Of noble birth, or distinguished in battle or tourney, knights are civilized warriors, schooled in letters and courtesy, and governed by the code of chivalry. In addition to the arts of war, knights study the lore of healing and enchantment." (Morrowind player's manual)

A bit more well-rounded than many of the other Combat classes, though there is nothing that will give bonuses to Speed. Enchant is a very tricky skill to use and usually requires a full soul gem. But your Mysticism skill will usually start at 5, so don't be expecting to fill too many of them. Additionally, all serious thieving skills are also going to start around 5. Of course, no true knight would ever stoop to sneaking by anything.

Specialization Combat
Favored Attributes Strength, Personality
Major Skills Long Blade, Axe, Speechcraft, Heavy Armor, Block
Minor Skills Restoration, Mercantile, Medium Armor, Enchant, Armorer
Starting Spells none

Combat Long Blade, Axe, Heavy Armor, Block, Medium Armor, Armorer
Magic Restoration, Enchant
Stealth Speechcraft, Mercantile

Strength Long Blade, Axe, Armorer
Intelligence Enchant
Willpower Restoration
Agility Block
Endurance Heavy Armor, Medium Armor
Personality Speechcraft, Mercantile