"Battlemages are wizard-warriors, trained in both lethal spellcasting and heavily armored combat. They sacrifice mobility and versatility for the ability to supplement melee and ranged attacks with elemental damage and summoned creatures." (Morrowind player's manual)

A warrior-mage, if ever there was one. No healing spells, though the skill can be developed as a Miscellaneous skill or bypassed through Alchemy. No Illusion or Thieving skills, but Alteration will at least allow locks to be opened. Carry lots of probes to get rid of traps, however. Conjuration as a Major skill means never having to say you're unarmed.

Specialization Magic
Favored Attributes Intelligence, Strength
Major Skills Alteration, Destruction, Conjuration, Axe, Heavy Armor
Minor Skills Mysticism, Long Blade, Marksman, Enchant, Alchemy
Starting Spells Shield (5 points for 30 seconds)
Water Breathing (60 seconds)
Bound Dagger (60 seconds)
Summon Ancestral Ghost (60 seconds)
Fire Bite (Fire damage, 15 to 30 points on Touch)

Combat Axe, Heavy Armor, Long Blade
Magic Alteration, Destruction, Conjuration, Mysticism, Enchant, Alchemy
Stealth Marksman

Strength Axe, Long Blade
Intelligence Conjuration, Enchant, Alchemy
Willpower Alteration, Destruction, Mysticism
Speed Marksman
Endurance Heavy Armor