Warrior

PRIMARY Axe, Long Blade, Blunt Weapon No Benefits/No Penalties
MAJOR Hand-to-Hand, Archery, Short Blade
MINOR Climbing, Jumping, Dodging, Running, Swimming, Medical
MAX HP/LVL: 12 INCREASED: STR, AGI, SPD, END
DECREASED: INT, WIL, PER, LUC
STARTING SPELLS: none

Warriors are the standard to which all other classes are compared in terms of abilities. Their HP per level are at the top end and they have the standard 0.5x INT in magica. Their strong suit is, of course, combat. Potions and magic items are the normal recourse for warriors since their magic skills will start at less than 10%, but purchasing the "Bouyancy" spell (casting cost is usually 10 points or less at the beginning of the game) and practicing it to 22% in Thaumaturgy will allow entrance to the Mages Guild and access to the spell-maker for cheap practice spells. Additional magical skill development will eventually allow access to the item-maker for some of the niftier items. Because of their combat-heavy skills, gaining levels will be a fairly slow process, but the high HP's per level will make combat very survivable. The shrewd Warrior will maintain a good selection of special-material weapons in personal inventory and give good armor a high priority.