BACKGROUND QUESTIONS
As part of the character generation process, you can choose to answer 12
questions which will develop your character more fully. The questions were
designed to flesh out your character concept by increasing certain skills,
changing your rep with certain factions and placing items in your inventory.
Each of the pre-made classes has its own questionaire. If you have chosen
to create a custom class, the questionaire will come from the class that
your class comes closest to in terms of skills.
Be careful in answering the questions about equipment. It is possible to
start the game with a lot of equipment that you cannot use (for example,
a Barbarian with a lot of plate armor), so keep your class restrictions in
mind when you answer these questions.
For the sake of brevity, I have not included each questionaire. 18 classes
times 12 questions plus all the possible answers and effects equals a lot
of typing. So your questionaire will not look exactly like what follows.
Your questions will be phrased a little differently or you might not have
all of the listed responses as choices. But this will give you a good idea
of what happens when you answer the questions.
1. Which school of magic have you been studying the longest?
-
+6 to the appropriate skill and adds an appropriate spell to your spellbook
(the spell may duplicate one that's already in there)
2. What motivates you into a life of adventure?
-
Riches - you get 500 GP
-
Fame - +10 to your rep with scholars and the underworld
-
Knowledge - adds a book to your inventory
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Fun - +3 points to etiquette and streewise
-
Helping others - +10 points to your rep with commoners
3. In between formal study, you spent your time ___
-
socializing with aristocrats: +6 to Etiquette, +5 to rep with nobility,
-5 to rep with commoners
-
learning streetsmarts: +6 to Streetwise, +2 to rep with commoners,
+3 to rep with underworld, -5 to rep with nobility
-
practicing acrobatics: +2 to jumping, dodging and running
-
learning economics: +6 to mercantile
-
sparring: +6 to hand-to-hand (sometimes critical strike)
-
tresspassing: +6 to lockpicking
4. Since childhood you have saved ___
-
adds the appropriate item to your inventory (archers will get item plus bow
and arrows)
5. In gratitude for services rendered, the Emperor gave you ___
-
adds the appropriate item(s) to your inventory
6. As you grew older you received additional training in ___
-
+6 to the appropriate school
7. As a child, your nickname was ___
-
rabbit: +6 to jumping
-
guppy: +6 to swimming
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quicksilver: +6 to running(?)
-
scrapper: +6 to hand-to-hand
-
monkey: +6 to climbing
8. You are friendlier than most with ____
-
+6 to the appropriate language skill
9. Of all disagreeable types, you have the most personal hatred for ___
-
Builds character background by adding appropriate information to your "History"
10. You are intimate friends with _____
-
Builds character background by adding appropriate information to your "History"
11. What god, if any, do you worship?
-
+5 to your rep with that god, +2 to rep with scholars if none
12. You have the most trouble ____
-
resisting poison: -10 to poison saving throws (-5 for thief classes)
-
staying awake and alert: -5 to fatigue
-
getting along with others: -5 to all reaction rolls (may be disabled for
some classes)
-
avoiding diseases: -5 to disease saving throws
-
resisting magic: -5 to spell saving throws
-
fighting without magic: -5 to hit
-
fighting and parrying: -5 to hit
13. You spend any free time you have training with ___
-
+6 to appropriate weapon skill and adds appropriate item to your inventory
- archery response will put a pauldron in your inventory in some cases, axe
response will put gauntlets in your inventory in some cases
14. (Healer) After the school of Restoration what magic have you been studying
the longest?
-
+6 to appropriate school, +12 to Restoration, spell added to spellbook
15. What thieving skill have you been studying the longest?
16. Where is your expertise in combat?
-
+6 to appropriate skill and adds appropriate item to inventory
17. Before you set out for the Imperial City, your mother gave you ___
-
adds appropriate item to inventory
18. Given your choice of reward, you would choose ____
-
adds appropriate item to inventory
19. At an early age, your family considered it important that you learn how
to ___
-
Mend simple wounds: +6 to medical
-
Ingratiate yourself: +6 to Etiquette
-
Boss people around: +6 to streewise
-
Haggle with merchants: +6 to mercantile
-
Fight with a knife: +6 to short blade
20. You were an active child, ___ than anyone else your age.
21. You can get most of the things you want by stealing from ___.
-
Rich nobles: adds jewelry item to your inventory
-
Mages and sages: adds book to your inventory
-
Established temples: adds Holy Water to your inventory
-
Diversified merchants: adds jewelry item to your inventory
22. The one skill you could not work without must be ___
23. Though certainly not due to hard work, you happen to legitimately own
___
-
adds appropriate item to inventory
24. Your preferred criminal method is ___.
-
Builds character background by adding information to your "History"
25. (Archer) Besides the bow and arrow, you are best at ___.
-
+9 to Archery, +6 to appropriate skill, appropriate item added to inventory
26. You feel most comfortable ___.
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On stable ground: +6 to running
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In the water: +6 to swimming
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On a ledge or tree: +6 to climbing
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Anywhere dark: +6 to stealth
-
With other people: +2 to etiquette and streewise
27. You are most fond of using ____.
-
+12 to appropriate skill, appropriate item added to inventory