Healer

PRIMARY Restoration, Medical, Dodging 1.75x Intelligence in Spell Points
Rapid Healing
No long blades, no axe
No Plate
No Kite or Tower Shield
MAJOR Thaumaturgy, Mysticism, Alteration
MINOR Illusion, Streetwise, Etiquette, Short Blade, Hand-to-Hand, Blunt Weapon
MAX HP/LVL: 8 Increased:  INT, WIL
Decreased:  STR, AGI, SPD, END
Starting Spells:  Heal, Slowfall, Lock, Bouyancy

The Healer is one of two character classes you will seldom encounter as an opponent in the game.

The Healer has been described as one of the best of the premade classes. I disagree with this assessment, but concede that this is probably due to a difference in playing style. The Healer does not lend itself to a very aggressive style of play, at least in the early stages of the game. Having Thaumaturgy, Mysticism, Alteration and Restoration in the Primary and Major slots allows for fairly rapid advancement. If the early stat bonuses are applied to END, you can offset the 8 HP per level. I find the armor restrictions to be a serious handicap at higher levels when critters tend to hit much harder. But on the other hand, cheap "Heal" spells and "Rapid Healing" can partially offset this.