Archer |
||
PRIMARY | Archery, Hand-to-Hand, Dodging | Expertise with Missile Weapons No Plate No shield at all |
MAJOR | Axe, Blunt Weapon, Critical Strike | |
MINOR | Long Blade, Short Blade, Climbing, Jumping, Running, Swimming | |
MAX HP/LEVEL: |
Increased: STR, AGI, SPD Decreased: INT, WIL, PER |
STARTING SPELLS: none |
The Archer is a variation on the Warrior, but with more restrictions. It's a playable class, especially with the extra health points. But Archery as a Primary will help only if you can see your target before your target sees you and Hand-to-Hand is a difficult skill to develop to high skill levels. The Archer's increased speed, agility and health points made Privateer's Hold pretty much a cake walk, but the armor restrictions were a hinderance. Best advice is to invest in lots of Healing potions/items, develop those Minor weapon skills as quickly as possible, rest frequently and take the Short Blade/Ebony Dagger options when answering the background questions.